Advertisement Jump to content
Sign in to follow this  
Christian Tucker

Java MMORPG Tutorial Server ~ LearnGameDevelopment.com

This topic is 1739 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

It's taken me a few tries to figure out exactly where I wanted to go with my life once I started programming, I've picked up numerous different game engines and attempted to create some tutorial series for numerous things; however they all fell flat due to latent lack of ideas and poor planning. 

 

This time, it's different. 

 

After some major decision making and drawing on the chalkboard I finally decided that I wanted to become a programming teacher at a public or private school, preferably for Java. Considering I'm already studying to become a Computer Science Major, I decided it was time to start building my portfolio, I figured I would do this by teaching. I have created a website regarding learning game development you can find here ( http://LearnGameDevelopment.com )

 

** Excuse me if the link isn't aloud **

 

This tutorial series is going to teach you everything you need to know to create an MMORPG using the Thread-per-connection server model. 

330tpgg.jpg

 

In this tutorial series we will be building the Server and the Client from scratch. 

Share this post


Link to post
Share on other sites
Advertisement

Uhm, You might want to rethink that, the thread per connection model just isn't a good idea for an MMO, at 5000 clients you'd have 5000 threads and as you will need to send atleast some data to most of them on every single update the context switching will kill you.

Edited by SimonForsman

Share this post


Link to post
Share on other sites


Uhm, You might want to rethink that, the thread per connection model just isn't a good idea for an MMO, at 5000 clients you'd have 5000 threads and as you will need to send atleast some data to most of them on every single update the context switching will kill you.
This.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!