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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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lucky6969b

Where to get glew for the mingw64 platforms?

2 posts in this topic

I need to compile things with .a libraries under windows and with codeblocks and mingw64.
I got the source code from glew official website but I don't know how to go about making the library files. Any help for me please?
BTW, do I just put the glew header files into the GL subdirectory of mingw64.
The only things I am missing are the .a's and the dll's.
Thanks
Jack
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It comes with a makefile. You need the gnu tools (http://gnuwin32.sourceforge.net/), and just open a command prompt in the same directory as the makefile and type

make glew.lib

See the instructions (http://glew.sourceforge.net/build.html)

 

For the headers, either put them in a default search directory, or add the GL folder to your include paths by the -I command with gcc, or by adding them to your project in whatever IDE you're using. For code blocks: Settings -> Compiler & Debugger Settings -> Search Directories.

For VS it's C++->General->Additional Include Directories.

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I need to compile things with .a libraries under windows and with codeblocks and mingw64.
I got the source code from glew official website but I don't know how to go about making the library files. Any help for me please?
BTW, do I just put the glew header files into the GL subdirectory of mingw64.
The only things I am missing are the .a's and the dll's.
Thanks
Jack

 

I, too, use MinGW-w64 and I've successfully used the 32-bit GLEW development files (DLLs and .a libraries) provided here in a few test programs. They work fine if you're building 32-bit binaries; but if you want to go 64-bit, you'll have to compile GLEW by yourself like @hobogoblin said.

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