And for a singleplayer game, who are they hurting by this 'cheat'?
And here is a prime example of why I don't like people that spread nonsense like that, it isn't "cheating" its cheating. It is changing the game save file to manipulate your progress, it is bypassing the coded rules of the game, and to me its like some crappy debate or something. There's no morals or "oh its opinion" it is cheating.
In fact that's the part that gets me is 90% of the time the people that do exactly that will almost religiously defend the idea that they aren't cheating, because they don't want to feel like they're doing something wrong or whatever. I mean if you want to cheat, sure, cheat, admit it, but cheat.
But there is no moral debate here, editing a games files to change your progress is cheating, simple as that. I also find it silly that people objectify the idea that unless someone else is affected by your cheating that you shouldn't strive to avoid it. Reality check: you shouldn't encourage people to cheat in games, the entire point of games is to overcome the challenge presented by the developer.
This is not a "does a tree make a sound" debate, if you cheat at solitaire it is still cheating, if you cheat at minesweeper it is still cheating, someone does not have to observe you cheating in order for you to be cheating.
The second main point is development time misspent. Now, yeah, swapping to binary for a save file isn't exactly a huge cost (and that is fine move imho), but I've seen time and again people delving into encryption algorithms and various obfuscation techniques and obsessing over something that the majority of players aren't even going to bother doing, and those that do -- well, see the first point.
I can't really take this as much of a point because honestly even in a scenario of someone going stupidly overboard like encrypting save files and something it would still be a very minimalistic time investment. If someone wants to whine about this taking so long to implement I'd probably ask them why they're spending a month installing crappy DRM into their game then too, along with a dozen other bad ideas they're probably using.
And as an aside, if all your files are text, there is a nice side benefit of your game being easily moddable. Sure someone might mod your game to make all the bad guys have 1 hit point, but someone else might add new enemies, swap art, or create a super hard mode.
Yeah lets encourage horrible modding practices like Minecraft while we're at it. If modding your game is a thing it should be designed as a thing, not, "hey lets leave protections off so everyone can hack the hell out of my game by changing files." Lets not even begin to mention how silly distributing such a mod would be. "Oh here, just.. overwrite all your saves with this.. or all your config files."