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LemonBiscuit

Link between Create Rotations matrices

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Hello,

 

A friend of mine have been coding some rotations on my XNA project, but the order of the matrices rotation are not good. Some are of form :

Matrix.CreateRotationZ(1.21f) * Matrix.CreateRotationY(-0.13f)

and other:

Matrix.CreateRotationY(1.01f) * Matrix.CreateRotationX(-0.5f) * Matrix.CreateRotationZ(0.80f)

How can I find the values X, Y, Z so the rotations are in the correct order: (X,Y,Z) ?

Matrix.CreateRotationX(X) * Matrix.CreateRotationY(Y) * Matrix.CreateRotationZ(Z)

Thank you!

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