Advertisement Jump to content
Sign in to follow this  

Link between Create Rotations matrices

This topic is 1741 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts



A friend of mine have been coding some rotations on my XNA project, but the order of the matrices rotation are not good. Some are of form :

Matrix.CreateRotationZ(1.21f) * Matrix.CreateRotationY(-0.13f)

and other:

Matrix.CreateRotationY(1.01f) * Matrix.CreateRotationX(-0.5f) * Matrix.CreateRotationZ(0.80f)

How can I find the values X, Y, Z so the rotations are in the correct order: (X,Y,Z) ?

Matrix.CreateRotationX(X) * Matrix.CreateRotationY(Y) * Matrix.CreateRotationZ(Z)

Thank you!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!