• Advertisement
Sign in to follow this  

Is paraboloid environment mapping RTT?

This topic is 1374 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well I've been using Irrlicht for awhile now and I like it, but at the moment it doesn't support cubemaps yet not until 1.9 I'm told which were at 1.8 now.


I've been looking into paraboloid environment mapping I got the shader working were it takes the front and back textures and maps them to the object, but it's not done. I'm alittle confused about it. Do you pass two textures yourself to the shader or is it created from the perspective of another camera? Which to me seems like RTT. That's why I ask.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement