Help! Modeling in X format

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1 comment, last by cozzie 10 years ago

hello friends

how can i add an eskeletone (rig) a 3d model and save it with X format?

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Blender supports armatures (bone/frame structures) and has a couple DirectX exports available.

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Hi.
I personally use max 2011 for modelling and export to X format using kw-xport, which can also exports binormals and tangents (i.e for normal mapping). Works fine for me

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