Jump to content
  • Advertisement
Sign in to follow this  
EhsanAnsari

Help! Modeling in X format

This topic is 2013 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement

Blender supports armatures (bone/frame structures) and has a couple DirectX exports available.

Share this post


Link to post
Share on other sites
Hi.
I personally use max 2011 for modelling and export to X format using kw-xport, which can also exports binormals and tangents (i.e for normal mapping). Works fine for me

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!