Advertisement Jump to content
Sign in to follow this  
geocliptic

Binding a camera to a sphere - revisited

This topic is 1737 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I stumbled upon an old post that addresses an issue I have been struggling with.  I am quaternion challenged, so it is difficult to figure out how to incorporate this feature into a third-party quaternion-based camera that I'm using.
 
The camera appears to perform both quaternion rotations and camera positioning separately.  Using Emergent's pseudocode, I think I have the positioning working correctly, but I won't know for sure until I get the rotations fixed.
 
The rotation portion uses mouse movement/keyboard input to rotate the camera.  I'm guessing that's were I need to put the vector portions from the article over to this code, but it ain't going well.  I guess it makes sense to commingle mouse movements with object alignment, I just don't know how to do that.  
 
I can supply additional details, just let me know what they are.  I would really appreciate any assistance anyone can give me.  
 
Thank you.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!