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multiple views in OGL

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Hi there, I am developing a virtual environment, where I would like to put 2 cameras view in the same scenario. Someone has yet worked around this issue. I know that it is possible to implemente in Java3D, but in OGL I am not sure. Thnx in advance. Best wishes ...§:0). Thomas

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What you need to do is, calculate the complete viewing angle for one camera, and then save the matrix in something like "float matrix[16];" Then, when you''re ready to load the matrix, just use glLoadMatrix(matrix);

Trent (ShiningKnight)
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ShiningKnight Games

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