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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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gdunbar

Temple of the Abyssal Winds

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[media]http://youtu.be/7U-mNJy-sW4[/media]

 

Merry Prankster Games announces development of Temple of the Abyssal Winds, a classic-style role-playing game for iPad and Windows.

 

"Twenty years ago, the demoness Urgoroth rose to power from the depths of the Temple of the Abyssal Winds. She was defeated, but your parents were lost in the conflict. Your aunt and uncle have raised you in the small village of Tomm's Crossing, where life has been mostly peaceful. Until now…"

 

So begins the classic-style role-playing game Temple of the Abyssal Winds. Features:

  • Epic fantasy adventure.
  • Single player, controlling a band of adventurers.
  • Real-time pauseable combat for realism and control.
  • A combination of open-ended exploration and strong story driven plot.
  • Tactically challenging encounters featuring many different strategies.
  • Deep, complex role-playing system, inspired by popular paper-and-pencil role playing games.
  • Dozens of quests, enemies, and monsters to tackle.
  • Build the character you want to - dozens of skills and powers, and hundreds of spells and items.

Try the first chapter for free, which includes a full adventure and conclusion. If you like what you see, continue on to the following five chapters. Merry Prankster Games invites you into the world of Temple of the Abyssal Winds!

 

Coming in 2014 for iPad and Windows. Visit the Temple of the Abyssal Winds website for more information: http://www.prankster.com/totaw

 

Merry Prankster Games is a one-man band indie development studio, started in 1995 making the play-by-email game Atlantis. For more information about Merry Prankster Games visit: http://www.prankster.com

 

Contact info: totaw@prankster.com

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Hello,

 

I read all the (few) pages about your game on your wbesite (including the manual) and I found your game very promising.

 

You say that it is possible to try the first chapter for free. I didn't find any link to download the game. I probably missed(misunderstood) something.

 

Is it available right now or only in the future.

 

Thanks,

 

Continue the great job and take care.

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You say that it is possible to try the first chapter for free. I didn't find any link to download the game. I probably missed(misunderstood) something.

 

Is it available right now or only in the future.

 

 

Imlandris,

 

I'll be looking for beta testers very soon, and the first (and second) chapters should be available not too long after that. Stay tuned!

 

Thanks for your interest,

Geoff

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