• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Vincent_M

Library For Downloading Files

7 posts in this topic

I'm looking into open-source libraries for sending and receiving data over a network. I use libcurl for doing things like HTTP requests, which has been helpful. I also need to download files from a server such as xml/png images for loading a dynamic, in-game store. I see that libcurl can download files, but that requires setting up a file writing handler that'll write/save the files. After some Googling for an FTP library in C, I found this thread talking about sticking with libcurl. I may take up that offer, but I was just wondering if there were any other alternatives out there.

0

Share this post


Link to post
Share on other sites

I agree with the trivial part, but I've had issues in the past where I wasn't saving the data out correctly. I mean, it's a matter of grabbing the file in segmented buffers of raw bytes, and passing it through fwrite() until there are no segments left (last segment will probably be less bytes). I'll try it out again. After posting, I found that libcurl's website even has an FTP upload demo, so it's almost copy and paste. *facepalm*

1

Share this post


Link to post
Share on other sites

Erm... did you never check out URLDownloadToFile() or URLOpenBlockingStream()? Saves you a library for nothing special.

 

Loading the DLL function manually and decripting the function name saves you the firewall message.

If you want a complete self-written thing, check out Windows Sockets. Have (a lot of) fun.

0

Share this post


Link to post
Share on other sites

Sorry, I should have mentioned this earlier: this has to be multi platform. I've been doing a lot of Linux, Mac and iOS development lately, so having open source libraries readily available means I can build them for that platform, generally. I have actually written some cool things with sockets (BSD sockets on UNIX, Linux, Winsock, etc). I haven't been targeting Windows lately, although I really, really like their APIs (championing .NET there). You bring up a good point about writing a downloader mechanism. It could be done with minimal headache...

0

Share this post


Link to post
Share on other sites

Actually, it wasn't. I got it to work pretty easily when I had time after work. It took like 20 lines of code.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0