Screenshot of your biggest success/ tech demo
I was just wondering, a lot of us guys and girls are pretty smart, good coders and capable of helping each other out. ++ for that at first.
What I also conclude is that I have no clue of what the gamedev folks on the forum actually made. Personally I'd be really interested in seeing some cool screenshots of tech demo's of a 3d engine you produced yourself. Or maybe you've worked on cool fps AAA titles?
Note: not sure is this is the right forum, but I'm mainly curious about the graphics that are produced from DIY engines
This pic from our old E3 trailer is pretty cool, and so is this one from a more recent demo.
Most of my tech demos are pretty boring to look at, but a long time ago I was working on an XNA game in my spare time that I never got close to finishing.
I did the material/lighting shaders and post processing on this:
http://i.imgur.com/HPZmJ.jpg
Likewise on the previous screenshot; i worked on the custom character creation tech, cutscene system, environment shaders, and degradation effects.
My engine was never intended to be more than a test-bed precursor to my current remake of it and never had much to show for graphics, but for what it is worth…
My new engine just draws a single triangle while I port the foundation over to all planned target hardware (Mac OS X still pending).
I worked on optimizations and graphics feature support for ???????W????? for Nintendo 3DS:
Optimizations and real-time DXT support for Phantasy Star NOVA.
And general graphics, optimizations, and feature support for our in-house engine:
L. Spiro
Can't really make any claims about this being my "biggest success" since the game isn't released yet (2 more weeks!), but I (re)wrote the rendering back-end for this and built the largest part of the lighting system, the terrain rendering system and the water rendering system.
Here's what I'm currently working on for my hobby project. Follow the link in my sig if you want to see more. I do higher profile stuff in my day job, but that doesn't need the plug :)
Cool to see what you're all working on. Nice to get help from people who actually were a part of delivering AAA titles.
@MJP: really looking forward to The Order 1886
@Hodgman: what game is that? (looks like rugby or something)
Since I'm not in the business (yet ) I can only show some shots of my own engine and a testscene:
http://www.sierracosworth.nl/gamedev/20140306_egypt6.jpg
http://www.sierracosworth.nl/gamedev/20140306_egypt7.jpg
Keep the images coming, any other cool titles?
I'm responsible for the skin shader you see in this gif, as well as the eyes and the water caustics (in the staircase scene). There's also the hair but you really only see it on the eyebrows (or in the 1080p version, face stubble), since the guy is bald.
Edit: Here's a high-res screenshot from the last shot.
Not coincidentally, I'm also responsible for the skin/eye tech for Crysis 3 (which was more last-gen friendly) - an earlier version of the same caustic tech was also present in the PC version.
I'm afraid most of the other things I worked on haven't been shown publicly and I don't want to risk breaking any NDAs.
I'd show you some personal projects, but they're too early to show. :)