Here's a tech demo I "completed" (i.e. stopped working on) a couple of years back, which has a couple of nice features although it's quite dated now:
Same software, with a more organic-looking scene:
Here's a tech demo I "completed" (i.e. stopped working on) a couple of years back, which has a couple of nice features although it's quite dated now:
Same software, with a more organic-looking scene:
Wow, that looks really good. I really like the "glados" camera projecting on the walls recursively. Very well done!
That is... really good :)
I haven't really worked with much lately... But here's some stuff I played around with in the past (2-3 years ago):
I would love to develop professionally, but I don't have a degree or the work experience required sadly.
Every time I look at things like this I feel like I should do some programming, am years away from this...
Every time I look at things like this I feel like I should do some programming, am years away from this...
Some learn faster than others, but we all have to start somewhere. Nobody in here decided one day to start graphics programming and pumped out the fanciest thing the next day. :)
So start programming! :)
Screenshot of our upcoming game Hardland. Main focus in this screenshot is sprite based bokeh.
https://www.dropbox.com/s/rk433plk1qtxe0h/DepthOfField-Screenshot-19.png
Screenshot of our upcoming game Hardland. Main focus in this screenshot is sprite based bokeh.
https://www.dropbox.com/s/rk433plk1qtxe0h/DepthOfField-Screenshot-19.png
Awesome! I specially like the lighting... the candle lighting the nose looks just perfect :)