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C# for Xbox anyone? I'm excited!

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Looks like we will finally be getting support for developing games in C# for the Xbox One (also XAML and HTML/JavaScript)! As tweeted by @joebelfiore. This along with .NET Native and SIMD support in .NET -- I'm excited for the future of C# in game development!

 

http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/4233646-allow-net-games-on-xbox-one

 

http://blogs.msdn.com/b/dotnet/archive/2014/04/24/dotnetnative-performance.aspx

 

http://blogs.msdn.com/b/dotnet/archive/2014/04/07/the-jit-finally-proposed-jit-and-simd-are-getting-married.aspx

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Looks like we will finally be getting support for developing games in C# for the Xbox One

It's still unknown whether "we" means licensed xbone developers, or the general public as with XNA though sleep.png

(until someone says otherwise, assume the former)

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While this is indeed encouraging, It is still unclear if C# on XBox One will get the same level of access as the private Indie XBox One program is currently allowed. Specifically, we are not yet sure that apps developed in C# will be considered as Game Apps or plain AppOS with limited resources (don't know the details, but could have memory/GPU restrictions...etc.)

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While this is indeed encouraging, It is still unclear if C# on XBox One will get the same level of access as the private Indie XBox One program is currently allowed. Specifically, we are not yet sure that apps developed in C# will be considered as Game Apps or plain AppOS with limited resources (don't know the details, but could have memory/GPU restrictions...etc.)

From the details they have leaked at E3 it sounds like you will be considered just windows store apps and not GameOs apps, which means you only have 3bGB of memory and thats shared with the rest that is running in the shared OS.

 

Most of these apps will just run on windows 8 store too without any real modification to the code.

 

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From the details they have leaked at E3 it sounds like you will be considered just windows store apps and not GameOs apps, which means you only have 3bGB of memory and thats shared with the rest that is running in the shared OS.

 

Most of these apps will just run on windows 8 store too without any real modification to the code.

 

 

Hey, 3Gb RAM max - even shared - that would be fine for lots of indie games! If they are not messing with the market and that small games could be sold via this channel, that would be great

Edited by xoofx

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