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GoldBeard released in the play store

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Hello everybody,

Our little group of developers, PunchScreen Games, has just released the app version of our first game on the play store. It is completely free so please give it a quick look see and we hope you enjoy.

https://play.google.com/store/apps/details?id=com.punchscreen.goldbeard

 

 

 

When the Queen of the Dwarven kingdom discovers that the Dwarf Kings’ huge party has spent every last coin and drank every last drop of ale she goes to the one dwarf she knows she can trust, Goldbeard. Can he negotiate his way through the dwarven dungeon and fill his magic sack with gold and ale, saving the day for his Queen and the entire Dwarven kingdom!

It is up to you to help Goldbeard navigate the 40 halls of the dungeon, each more deadly then the last. Open the doors to travel deeper into the dungeon all the while collecting as much treasure and ale as you can carry. Be wary though, as Goldbeard can only see within the limits of his torchlight and many pitfalls can befall the unaware.

Features

Platformer game with 40 halls to explore – Timing and judgement is everything and Goldbeard carries no weapons with him on his journey. He must rely on speed, agility and cunning to survive.

Encroaching Darkness - Goldbeard’s torch can only keep the cavernous halls of the dungeon illuminated for so long. If the onscreen timer runs out, darkness descends and you will have to restart the level.

Locked Dungeon Doors - Doors are opened by dropping Ruined Blocks onto Pressure Switches.
Treasure and Ale - Do not forget your purpose in the dungeon is to get enough coin and ale to keep the kings party going long into the year…

Ancient Skeletons - The ancient remains of Dwarves long since passed, doomed to roam the dungeon for all eternity.

The Dragon - Nobody has ventured into the deepest hall of the dwarf’s dungeon in eons but the old stories say it is now the lair of the Dragon, and once the journey through the halls begins it is the only way out.

All original artwork and music – Created by the team at Punchscreen Games.

Edited by DuckedAgain

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Game isn't bad! A few things I find weird though:

- my phone is "upside down": usually in all games the buttons are on the right in  landscape mode.

- I can't quit the game without pressing the home button and killing the process. Wouldn't enabling the back button or designing a quit touch button be better?

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Thanks for the feedback, 

To be honest you are not the first to mention the back button. We are working on an update and I hope it will be available real soon.

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Have you tried other marketing channels so far? The game is cool! 

As this is our first project we are learning as we go, and to be fair we are a little ignorant on the marketing front but desperately trying to learn fast. We have posted on a few forums and sent a press release to some review site but have yet to get any response.

 

If you have any ideas on marketing they would be greatly appreciated.

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