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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Glass_Knife

Article - Programming Sucks

10 posts in this topic

Here's another one:

#:: ::-| ::-| .-. :||-:: 0-| .-| ::||-| .:|-. :||
open(Q,$0);while(){if(/^#(.*)$/){for(split('-',$1)){$q=0;for(split){s/|
/:.:/xg;s/:/../g;$Q=$_?length:$_;$q+=$q?$Q:$Q*20;}print chr($q);}}}print"n";
#.: ::||-| .||-| :|||-| ::||-| ||-:: :|||-| .:|

According to the author, that program is "two lines of code that parse two lines of embedded comments in the code to read the Mayan numbers representing the individual ASCII characters that make up the magazine title, rendered in 90-degree rotated ASCII art."

That program won a contest, because of course it did.

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"It always starts with 'Bro'." So true.

 

So many great snippets...  I've been quietly laughing inside now for hours.

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I really thought this article would be anti-engineering satire from reading the quotes, but it actually turned out to be very amusing. I was particularly partial to:

 

Most people don't even know what sysadmins do, but trust me, if they all took a lunch break at the same time they wouldn't make it to the deli before you ran out of bullets protecting your canned goods from roving bands of mutants.

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Yet some version of this dynamic wrote every single program you have ever used, banking software, websites, and a ubiquitously used program that was supposed to protect information on the internet but didn't.

 

I'm guessing the second-half of that sentence is a jab at OpenSSL and the Heartbleed bug debacle. happy.png

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I absolutely love the bridge metaphor. Come to think of it, we probably only trust computers, software and the web, because we can't see their inner workings, at least not easily.


If anyone needs more sarcasm, also directed at web technologies, tis is also a very entertaining read:
James Mickens - "To Wash It All Away"
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I really thought this article would be anti-engineering satire from reading the quotes, but it actually turned out to be very amusing. I was particularly partial to:

 

Most people don't even know what sysadmins do, but trust me, if they all took a lunch break at the same time they wouldn't make it to the deli before you ran out of bullets protecting your canned goods from roving bands of mutants.

 

 

I do that for a living and believe me, it's not amusing.

 

I still laughed though.

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I think I am officially convinced that programming is not my thing, or at least have confirmed my doubt that super programmers have all of the answers, as pertains to all things programming.

I've always wondered what the end goal of it all is, and what all of these companies are working towards. The last paragraph after the rant makes it pretty clear.
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