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Dynamic Slime Blob Generation

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I am wondering what approach to take for generating dynamic slime blob similar to Natural Selection 2's Dynamic Infestation. 

 

Here is a video:

https://www.youtube.com/watch?v=pnaJLk8MhL4

 

Two Things:

1) I am working on Unity.

2) I have experience manually creating meshes like spheres and other shapes, but am unsure what shape to use and how to knit together multiple mesh peices.

 

Any ideas for an approach I may test out would be appreciated!  Thanks.

Edited by OneEyed

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I could be leading you astray but could you have a multitextured surface where the geometry covered by the "infected" texture is subdivided in the geometry shader than displayed in the vertex shader?

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