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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ISDCaptain01

Should I try out 3D game programming?

4 posts in this topic

Okay So I have been coding 2d games in C++/Allegro for nearly a year now. I've made handful of games/demos:

 

Zelda

https://www.youtube.com/watch?v=OmTQVucvelk

 

Sonic:

https://www.youtube.com/watch?v=8fjnoQGGzZ8

 

Super Mario

https://www.youtube.com/watch?v=8nZJK-fL_Ps

 

A Soundboard

https://www.youtube.com/watch?v=16MparckMDY

 

1942 clone:

https://www.youtube.com/watch?v=bf0YvZVrvQo

 

Pong/Breakout:

https://www.youtube.com/watch?v=jZ81gKh2Mo0

https://www.youtube.com/watch?v=qQvC2xB8Sww

 

For my next project im thinking of trying out 3d using opengl with allegro. But my main concern is that I might forget all this 2d stuff I have learned and biting more than I can chew. But I want to try something new especially since I have more time in the summer. I don't know what to do: continue making 2d games or try out 3d? What do you guys think?

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If you ever want to make 3D games, you have to start sometime.

 

You won't 'forget' all the 2D stuff you've learned, as you'll end up using a lot of the techniques and things anyway, and a quick review will get you back in the saddle if you decide to go back.

 

If you're perfectly happy making 2D games and feel that's where you want to be, then by all means keep getting better at it.

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If it is 3D that you want to do, by all means go for it.
You seem plenty experienced in 2D by now, and that's not something you'll forget. But it's also important to keep learning new things, and 3D adds alot of new challenges and excitement.

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There's tons more to the world of 3D and it looks daunting at first, but all you're doing is adding a new dimension! 

 

Go for it dude.

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Yeah I love doing 2d games and i have morr plans for it (Zelda 2 clone) but im getting kinda tired now. I want to try opengl so i can do something like fzero or doom. I bought opengl game programming, i flipped through it and the material looks pretty heavy compared to 2d.
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