• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
LiziPizi

Should I use NeHe tutorials?

7 posts in this topic

Are those tutorials outdated? are they relevent today for me to learn or there are other good tutorials that are more modern?

if you know about good modern tutorials tell me please.

0

Share this post


Link to post
Share on other sites

I think considering the kind of threads you have been opening these days I would suggest you to put aside Nehe, OpenGL and internet tutorials.

Buy a book about C++ and start from the basics... you clearly don't have the necessary control of the language to approach 3D programming.

I bought a book already from amazon, but it will arrive at the end of the month, until then im searching for some tutorials about 3D programming, to find the best and the most relevant today.

I hope you can understand me.

 

Thanks

0

Share this post


Link to post
Share on other sites

Kaptein already linked a more modern 3D/OpenGL related tutorial in your other thread, which is what you're asking for now.

 

What you're not asking for, but which I suggest you do regardless, is put all that aside for a little while on focus on the basics.

Learn about variables, functions, etc. You'll have a much much better chance at learning 3D programming if you know some basic programming things first. While I guess it's possible to learn it all by jumping into the most difficult stuff first, I would really advise you not to.

 

This might even include learning a more beginner-friendly language at first. A lot of the concepts translate over from language to language, which would make future things easier for you.

 

At this rate, you'll be finding/reading some advanced programming and math topics, and you'll be lost on almost every little detail.

2

Share this post


Link to post
Share on other sites
I suggest you start here http://www.cplusplus.com/doc/tutorial/ reading though all of that and googling the parts you dont understand will help you learn C++, but as for your question. I would say no, NeHe is definatly outdated and is honestly only useful if you want to support older hardware. I highly recommend this site for learning modern OpenGL http://www.opengl-tutorial.org/
1

Share this post


Link to post
Share on other sites

I bought a book already from amazon, but it will arrive at the end of the month, until then im searching for some tutorials about 3D programming, to find the best and the most relevant today.
I hope you can understand me.

Where on earth do you live that it takes a whole month to get a book from Amazon? I ordered something for my son that came from China and was here in a little more than a week.

 

If you don't have an understanding of the basics or even 2D then learning 3D will be the equivalent of trying to read Spanish with no knowledge of it. You can read all the tutorials you want, but it will just be confusing and lead to more questions than answers. Matrixes are one thing I can think of that were confusing to me when I first started programming, but now I can do mathematical operations on Matrices by hand and then check my answers by writing a program to output the answers. That only came with the clarity of understanding and put into action (programming) what I learned to test it. There are tons of tutorials as pointed out and books are good because they go into more detail on the language and make great references (assuming you get a proper book and not one written by an author who is known to write erroneous books and bad practices). 

 

Tutorials:

http://www.cprogramming.com/tutorial/c++-tutorial.html

http://www.cplusplus.com/doc/tutorial/

http://www.learncpp.com/

 

Reference:

http://en.cppreference.com/w/

 

Books:

C++ Primer (by Stanley Lippman, Josee Lajoie, and Barbara E. Moo, not to be confused with C++ Primer Plus)

Accelerated C++ (by Andrew Koenig and Barbara E. Moo, a little dated, but still a good beginner book)

Programming: Practices and Principles Using C++ (by Bjarne Stroustrup designed for beginners)*

The C++ Programming Language (by Bjarne Stroustrup and a great reference, but don't try to learn from it as a beginner because it is heavy in technical details and not aimed for beginners).

 

*At least that is what Bjarne tells me. I've not read it yet and won't buy it until the new edition comes out next month on the 2nd.

Edited by BHXSpecter
1

Share this post


Link to post
Share on other sites

Just to give a different spin on it, yes nehe's tutorials are out dated, but if you are new to 3d rendering in general, then you will still benefit from understanding how 3d objects are rendered, how the hardware works, etc. You will be need to relearn modern api's all the time, but the underlying theory will stick with you. If you are unfamiliar with windows programming I suggest the forgers win32 tutorials, and if you are unfamiliar with c++ in general, well,  the answers above provide enough links already.

Edited by Burnt_Fyr
1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0