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rouncer

HOW TO BRUTE FORCE INTELLIGENCE

10 posts in this topic

ok.  it might not work.
dont get your hopes too high up, or youll come crashing down.
 
it all revolves around an interactive video technique,  and that might not work... see i can control myself inside a video record, by biasing the video to the control, but keeping it most similar in the sensor itself,
if that doesnt work, it doesnt work.  this is how you pull your simulations with full physics, everything.
 
ok, then.  if that works, and you have enough samples,  he can simulate motor mutations.
 
ok.  then the idea is follows.
 
mutate as much logic as you can, (that when tested! thats the only way youll know if its a decent conjunction.), will arise at the moment of the triggering of a motivator, and nullify a demotivator.
 
then leave that going till it hits stasis, set that in rock, or maybe it keeps learning, and the level above adapts to changes in the level before. (just like your sensory record itself)
 
but the idea is, you can then mutate for logic (in this new level) that will bring up the previous levels logic, and the speculation goes, theres more of it now?  
and its further back conceptually (not to do with order in time, totally, but order in time is a part of it, how it simulates the situations) from the instinctive moments. so the procrastination goes.
 
its a piramid/heirarchy scam, the same. hehe
Edited by rouncer
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i spose, any deranged monkey could have come up with that, back to the drawing board.

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Jbaddams, all 3 posts are the same idea, im just slowly developing the implementation,  they are non contradictory, just said at different levels of realization, maybe im wrong for telling fibs before ive prooven it works, like its no use to anyone, no matter how much i think it works.

 

 

Its just I love ai the most, if I could make my game play itself with symbolic concepts, and even generate athletic liquid motor at the same time, I could play his brain like a video game at the end and be happy with my life achievement.   im sure harder things have been done.

 
 
 

I thought some more about it... but anyone can think about this if they want. (i have no genius complex, i feel a little foolish actually)

 

And, just say youve compressed analyzed a stream into packets of common repetitions, and these in a hierarchy.

 

just say you set up a further grouping system, which can group all up the hierarchy in a single group if it wants, and these groups connect with

inclusive and disclusive and even xor connections, which then fire if its recorded that if that logic group comes up - its definitely going to bring up a motivator or demotivator.

 

then you just get relations of those relations, and relations of those relations.

a cat in a hat in cat in a hat in a cat a hat, persay.

 

then hopefully, your robot sees another robot get run over by a car, and it triggers a demotivator, because it connected logic gate pointer to logic gate pointer, to some bad moment it experienced,  thats the idea, after all the correlations between all sprites, has been discovered, then it knows if its to be done or avoided, without all the time having to fail at it first, exactly, if it develops a relation pointer instead.

 

and its these correlations which supervise the motor,  judge it good, to be an accepted change, that means appropriate correlations came up, or judge it shit, a terrible motor example... because either no good correlations were there, or a bad correlation was there.

 

do you think it has potential?  the robots brain is just on record.

Edited by rouncer
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The writing that you find when your cat took a nap on your keyboard makes more sense than this guy.
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Hey, have you ever looked into machine reinforcement learning? It sounds slightly what you are talking about, I think .-. It can certainly be effectively applied to 2D games from what I hear, and surely to 3D as well. And as another person mentioned, there does see to be a slight resemblance to the Markov model, which could be used to help realise your goal ^_^
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