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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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fatboxsoftware

Modular Race Track Kit - Mobile Optimized

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http://www.indiegogo.com/projects/modular-race-track-kit/x/2305754
 

The Modular Race Track Kit designed by and for game developers. It's designed from the ground up with mobile optimization in mind, so it can be used within mobile phone projects, tablet projects and or PC/Mac. The kit itself is completed, so there is no gamble waiting for it to be delivered at a future date. Backers will get the download link to this project and all bonuses as soon as I receive the email.

Drive around a sample track created with the kit (requires Unity webplayer plugin) :
 

http://dl.dropboxusercontent.com/u/16956434/Modular_Race_Track_Kit/ModularRaceTrackKitSampleTrack/ModularRaceTrackKitSampleTrack.html

Kit_Prefab-01.png

Kit_Prefab-02.png

Kit_Prefab-03.png

Kit_Prefab-04.png

Kit_Prefab-05.png

Kit_Prefab-06.png

And a bonus perk with the kit:

All (16) Low Poly Vehicles including (3) LODs for each.

LOD Information

Car_Pack_Demo_Page_PNG.png

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Buildings_Stats.png

 

 

Now included with this pack, is another full pack. The complete city pack! You'll get this entire pack alongside the Low Poly Car Pack + Modular Race Track Kit. This new pack will allow you to fully populate massive cities. These assets are meant to be versatile for both webplayer and mobile projects. They could be used for first person zombie apocalypse games, an overhead RTS-style game, a flight simulation/military aircraft combat game and my personal favorite - car racing games!

Currently the asset kit contains 155 unique elements. These are a combination of "clean" looking versions and "destroyed" or worn out versions. The textures are in PSD, PNG and TGA formats. They range in size from 128 x 128 pixels to 512 x 512 pixels. The 3d models are FBX file format.


City_Props.png

Industrial_Stats.png

RTS_View_Demo.png

City_Screenshot-01.png

Edited by fatBOX Software
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