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ChrisE

PR 4.01 with shadow engine released.

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It''s on the FTP. Let me know you have any problem with the new shadow routines. Chris Author of Power Render (http:/www.powerrender.com)

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Guest Anonymous Poster

Sorry to post an obvious question but what exactly is the difference between this and the existing terrain and BSP shadow systems?

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Old shadows: software rendered, soft edges, only shadows on terrain, works on all cards including voodoo1

New shadows: hardware rendered using stencil buffer, hard edges, shadows on terrain, other objects, and self shadowing, only works on newer cards with stencil buffer.

You can mix both techniques in a single level. To switch between them you simply toggle a checkbox in the object properties within Landscape Studio.




Author of Power Render (http:/www.powerrender.com)

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1. will existing terrains be compatible with 4.01 ?

2. will PR degrade properly if stencil is used on older cards ?

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No, since stencil shadows are based on polygon edges. You''ll have to model hair like that using polygons rather than a texture trick.



Author of Power Render (http:/www.powerrender.com)

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