PR 4.01 with shadow engine released.

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13 comments, last by ChrisE 22 years, 5 months ago
quote:Original post by ChrisE
No, since stencil shadows are based on polygon edges. You''ll have to model hair like that using polygons rather than a texture trick.


But the older shadow method worked with alpha on texture right?

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Yes.

Author of Power Render (http:/www.powerrender.com)
Author of Power Render (http:/www.powerrender.com)
quote:Original post by ChrisE
Yes.


Support in 2 minutes. You can''t beat that... heh


Couple of bugs in the shadow engine:

1) Rendering to textures doesn''t work for the reflections now, it gives a clear failed error.

2) I haven''t put in text string in the .LS files so you can control the default stencil shadow volumes of an object yet.

These will be added/fixed soon.
Author of Power Render (http:/www.powerrender.com)
hi Chris, i cannot connect to the ftp. You sent me the "new" address on 10/04/01, and it doesnt seem to be responding.

I noticed on the powerrender.com site, that the new shadow stuff is in the ftp, along with an updated exporter. << but i dont see any info on what has changed in the exporter. Wich exporter? the biped or the prout aka marcos plugin? Speaking of plugins, I have been getting an error in the biped exporter. it is failing in a call to checkesp << (for now i have fixed the problem simply by binary editing msvcrtd to make checkesp just nop,nop,ret : ) I am running 3dsmax 4.2 with the character studio update, and compiling with the new 4.2 headers/libs. btw: the calling convention being used is __stdcall <<

anyway, I made a modification to the biped exporter, so you can select a "time frame" to export. IE frames: 70 to 200 out of 0 to 1000 for example. This makes clipping frames out of an animation a breeze. I suggest you do the same to your exporter. (it only takes 5 minutes to add this capability)

I also added some stuff to prout, like a checkbox to make all objects export with rgb of white so i dont get green/blue/red objects and have to go back and reset all of the rgb values in proedit to white.

anyway, fix the ftp! : )

thanks,
Michael Morton

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