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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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myvraccount

Novint Falcon SDK Setup

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I'm having a lot of trouble getting the Novint Falcon SDK setup in a project.  I've installed the SDK, and read the PDF guide from the Novint website.  The setup instructions are for an earlier version of Visual Studio and not compatible with what I'm using (2012 Express).  I couldn't even get their samples to work because they didn't convert properly.

 

I'm not sure how to get the LIB and DLL and all the stuff associated the way that they want it to be.  I don't have it with me right now so I don't remember all the specific details, but it wanted me to set environment variables too, which I also couldn't figure out how to do in my version.  Honestly, I just never do that kind of stuff.  If anyone knows how to do this stuff, I would appreciate it.

 

Also, all the info pertains to C++, but I really want to use C#.  If I have to write a wrapper for C# using C++, that's acceptable, but I've never done that (though I do know C++), so ideally, it would be nice if anyone knows of one that already exists (and works well).  Otherwise if you could provide me with information of how to do that, it would be great.  Thanks!

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Seriously, doesn't anyone use this at all?  I know it's not the most popular device in the world but I thought it had a following.  I posted the question here because the Novint site doesn't even have a forum :-/ so I don't know where else to go.  If no one here could answer the question, would anyone in the world know the answer?

 

Actually, it may not even be a Falcon-specific problem.  It seems like a lot of projects have to import stuff like that and I would think they'd need environment variables too, but I haven't been using VS2012 for very long and I typically don't use a whole lot of APIs or any kind of third-party tools/plugins, so perhaps I'm a bit naïve about it, but for some reason, I always seem to have a lot of trouble finding any accurate information about these kinds of things.

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