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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Adventure To Fate (iOS JRPG for iPhone / iPad)

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Hi my name is Randal Higgins I am an indie developer and my first game will be releasing on iPad and iPhone May 8th. I created this game from the ground up in objective-c in xcode. I tried to challenge myself a bit so I did not use any game engines or external frameworks. If anyone has any questions feel free to let me know id love to chat.


Download Now: itunes.apple.com/us/app/adventure-to-fate-quest-to/id871690289?ls=1&mt=8



Adventure To Fate : A Quest To The Core – is an JRPG style game with a medieval fantasy setting.


Here are a few screens as well.










Edited by TouchMint

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I just submitted version update 1.1 to Apple here is the update log:


***New Features***

-Added more types of monsters, item drops and rooms to the first 3-4 floors. (For better initial experience)

-Added swap item ability. (You can now swap items instead of having to unequip and equip)

-Added options to turn music and sfx on/off on starting screen and character menu. (You can now play your own music)

-Added easier to read item info. (Items now only show the bonus stats with values > 0)

-Changed how prompts are displayed for battle, not enough resources and death. (Each is set on a 1 second timer instead of having to tap ok to continue).

-Added randomization to character creation. (human knight is no longer default selection)

-Added more movement to character attacks.

-Sped up npc attack speed 10%.

-Added direct support email to about page.

-Added direct game rating link inside about page.

***Bug Fixes***

-Fixed various spelling/grammar mistakes.

-Fixed the mislinked rooms on floors 13 & 21. (were trapping players)

-Fixed players getting stuck in walls after death or portaling then quitting game.
Fixed saving location after death
Fixed saving location after warps
Added ability to warp if you are stuck.

-Fixed unequip all skills bug. (when you removed them all you could not equip any)

Thanks again for all the support guys!


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