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bernatripoll

Spawn & Control MOBs with a MMO server?

3 posts in this topic

Hi!

 

I've been thinking about how to implement a "good" mob's system in a MMO, here's my very first idea:

 

- Using an Admin Player, create all the fixed spawn points for each mob (just walking around and using a command to create spawn points)

 

- When the server starts, it loads all the mob's spawning points available.

 

- Once the server has loaded all the spawning points, it creates one MOB per each spawning point with a % of spawn.

//It's not code! 
function spawnMob(MOB m){
   r = randomNumber 1-100
   if (r < m.chance%){
      //SPAWN
   }
}

- Then, the mobs would be loaded in the world and players would be able to see / attack them

 

- Once one mob dies:

  1. the server simply spawns another mob (with a 100% chance of spawning) to another position
    • The bad thing here is that there will always be mobs, so the player never has to wait for mobs to spawn.
  2. Every mob has a "timeToReSpawn" var, so the server waits X time till spawning another mob.

 

But, using this implementation, everything about npc's is decided when the world is loaded, so if a mob is just spawned twice because of a bad luck in the % when loading the server, it will only appear twice in the world (till the server restarts).

 

Any better implementation / idea / suggestion?

 

Thanks!

 

:)

 

 

 

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In my game, i spawn creatures from a database and when one dies it notifies the 'zone' about itself the zone then forwards that to a script which handles special circumstances ( if the zone is an instance and/or only certain creatures should respawn for example). If the script doesnt handle the respawn the default routine schedules the respawn with a timer based on the creature template.

Edited by Valoo
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