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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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null434

question regarding game developer

5 posts in this topic

Do the books that are sold on the market provide knowledge sufficient to become a 3d game developer and 

join a game company? Or do I have to learn from other source, like regular courses?  How does a 3d game

programmer learn what it needs to be program a 3d game before entering a game company?

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For the knowledge, probably yes (you might also want some additional materials from the web). For the job, most probably no. These days, even those who graduated from a veritable CS program might have difficulty entering the field. The most sure-fire option available is to make something game related (could be a tool, an engine, or an actual game) to show to potential employers.

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Do the books that are sold on the market provide knowledge sufficient to become a 3d game developer and 
join a game company? Or do I have to learn from other source, like regular courses?  How does a 3d game
programmer learn what it needs to be program a 3d game before entering a game company?


Here in the US, it's recommended to get a Computer Science degree, and (since the degree alone is not enough) build a portfolio.
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There are many good books out there about many subjects. Reading the books is one step to gain competency.

Reading books about plumbing doesn't qualify you to be a plumber. You need both experience and knowledge.
Reading books about music doesn't qualify you to be a concert performer. You need both experience and knowledge.
Reading books about management doesn't qualify you to be a manager. You need both experience and knowledge.
Reading books about graphics programming doesn't qualify you to be a graphics programmer. You need both experience and knowledge.

The books can help you learn about skills and techniques and methods, but reading alone is not enough.

In all cases, you gain experience by doing what you are able. Then you take on a larger role, and do it. Repeat until the experience is enough for the role you want.



If your intention is to get a job in the industry, much of the world requires a bachelors degree; when other applicants have a degree and you do not, generally employers will prefer those with a degree. I don't know if that is necessary in your part of the world.
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There are many good books out there about many subjects. Reading the books is one step to gain competency.

Reading books about plumbing doesn't qualify you to be a plumber. You need both experience and knowledge.
Reading books about music doesn't qualify you to be a concert performer. You need both experience and knowledge.
Reading books about management doesn't qualify you to be a manager. You need both experience and knowledge.
Reading books about graphics programming doesn't qualify you to be a graphics programmer. You need both experience and knowledge.

The books can help you learn about skills and techniques and methods, but reading alone is not enough.

In all cases, you gain experience by doing what you are able. Then you take on a larger role, and do it. Repeat until the experience is enough for the role you want.

If your intention is to get a job in the industry, much of the world requires a bachelors degree; when other applicants have a degree and you do not, generally employers will prefer those with a degree. I don't know if that is necessary in your part of the world.

 

This is correct by 100%. I am new to game design and development but I have emailed quite a few companies looking for shadowing opportunities and intern positions s well as tips. The biggest suggestion I always here is to build a portfolio with whatever I can do or any piece that I have done on my own that related to game design. I made a mistake and went to school for game programming, it has been a waste of time from the experience aspect of learning. I would say read, as did everyone else, and create your portfolio with whatever you can, even little designs or your own quick game ideas. 

Edited by LoneWolfe007
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