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Developing a Survival Horror in UDK?

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Starting in September of 2014, I'll be doing Game Development at College which goes through technologies required to create games, throughout the two-year course I'll be taught how to use software such as: 3DS Max, Maya, UDK etc.


However, I'd like to get a head start and create a small, and basic "Survival Horror" in UDK, but I don't know where to start, therefore I was wondering whether this community could help me get started with UDK.


Some of you may be thinking: "Learn UDK before attempting any project!" however I learn better by doing and exploring the options I'm given within the engine, of course this isn't going to be sold or shipped out therefore it doesn't need to be polished for as long as it'll teach me concepts in Game Development and will give me a kick-start in UDK I'm fine with it.


  1. Learning the Interface.
  2. Removing the "FPS" point from UDK.
  3. Making a Flashlight.
  4. Playing Audio at specific points.

That's all I'm asking for guidelines about, that will be a perfect introduction for me!




-- Will

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I assume you actually mean UDK and not Unreal Engine 4, but my advice for either is the same.


Download either and play around with it. There are many resources out there for learning Unreal tech and some good video tutorials that should help. There are also a number of sites dedicated to Unreal training.


For UDK there is: http://udn.epicgames.com/Three/WebHome.html






For Unreal Engine 4 there are also resources: https://www.youtube.com/playlist?list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE


When I started learning UDK the very first thing I did was to figure out how to download the engine and create a simple level. I think that you will find that there is a reasonable amount of work that goes into creating a basic level, adding textures, adding lights, positioning cameras, ect. To really remove the "FPS" from UDK (Unreal Engine 3) you will need to use UnrealScript (Kismet is also possible, but really in my opinion UDK is really a tool that excels at making FPS games... If you need something else your mileage may vary with using it...). There are lots of resources for creating different sorts of cameras, ect. It is up to you as a developer to research and discover these resources.


A flash light sounds like a dynamic light to me... Playing audio at certain points sounds like some sort of trigger volume.

Edited by shadowisadog

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