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OpenGL OpenGL Shader in SDL Platform Game?

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Hello! I am new to SDL and just got a simple platform game with wall jumping and music to run:


I have spent a lot of time trying to figure out how to implement an OpenGL Shader into this game. I use SDL_Surfaces rendered with an SDL_Renderer. I have an OpenGL context successfully initialized in my SDL program, and my question is: How do I set up OpenGL fragment shaders so that they will shade what SDL renders?

My plan is to use a "God Ray" fragment shader, like the one used here.

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