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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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shani_ace

graphics

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how am I suppose to use graphics in visual studio 2010 using c++ language......  please help me in it....

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The question is too vague to answer - in Windows (having a graphical user interface) "graphics" encompasses everything from drawing menus, drawing graphs, displaying bitmaps, all the way up to full blown 3D applications. Try narrowing your question to something more specific.

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Hi,

 

You need to research 2D and 3D file format workflow pipeline from art creation to implementation in your software. There are standard file formats that you can use. There are also coding libraries which render the art.   The 2D and 3D assets are contained in a folder that your software needs to read and display, obviously.  Often a class is defined in your coding and each model or 2D image has its own file or folder within that class. As for rasterizing to screen, do not try to reinvent the wheel but use existing code libraries or even a game engine which is designed to reduce or eliminate the low level coding.  Look for libraries designed for use in Visual Studio. What I am saying is that first you need to assemble a workflow pipeline of software, applications, and libraries for them.

 

List of game engines

===============

http://en.wikipedia.org/wiki/List_of_game_engines

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C++ doesn't have built in graphics capabilities -- you need to use an additional library or API.  I would suggest you have a good grasp of the basics of programming in C++ (by working through an online tutorial such as LearnCpp.com or a book such as C++ Primer, 5th Edition)  before moving on to graphics, but it is of course your decision to try graphics whenever you feel you're ready.

 

Commonly suggested libraries for beginners are SFML (you can find tutorials or a book HERE) or SDL (you can find some good tutorials HERE).

 

 

Hopefully that helps, or at least gives you enough information to ask a more specific question we can help you with. smile.png

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