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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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acetehcdev

survival games

4 posts in this topic

does anyone know any free game engines that i could make a survival multiplayer game with looting and doesn't need good graphics so far i have not found any

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What do you mean by "doesn't need good graphics"?  If you mean a simple 2D engine there are plenty, such as Cocos2D, Game Maker, and even simple SDL (I've never seen any 2D survival games though o.o).  If you mean an engine that can put out nice-looking 3D environments without you being good at graphics, that's a bit of a pipe dream I'm afraid.

 

EDIT:  I should add that supporting multiplayer isn't exactly trivial in most cases, and an engine isn't going to be able to help you much in that regard.  Networking is something that you can only abstract away so much.

Edited by SeraphLance
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Unity is fairly easy to use. It does require some knowledge of scripting in c#, and has multiplayer/networking functionality.

Keep in mind that networking requires servers, which could become a problem if you plan on publishing the game.

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I would second Unity as a great and relatively easy to use engine. And it's completely free. I'm not sure what experience you have, but networking will require at the least servers and a good amount of experience. Are you just starting out?

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2D:

 

Scirra Construct 2 (free - about $500 in price)

-uses an event system instead of code

 

Game Maker Studio (free - about $800 in price)

-is best used with a custom, built-in language called "GML"

 

3D:

 

Unity (free - $1500+ in price)

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