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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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MrWorld

Looking for advice

4 posts in this topic

I want to recreate the battle system from Monster rancher Battle card, using Personas from the Shim Megami Tensei series as the monsters.

 

What's the best way to go about this? I have working knowledge of Unity and GameMaker, but I'm not sure which is best for card games. And I'm more of a coder, so I'll need to find someone else to do art for me.

A Game Dev blog is another thing. Starting a tumblr is simple, but is that really a useful way to blog about game development? would Wordpress  or Blogger or LiveJournal be better for this sort of thing?

 

Also, am I going to run into Legal issues? Does this sound like something that's ok to publish this as long as I don't make money from it? or is it just 100% "Cease and Desist" material?

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Slow down. smile.png

 

Okay so whether you want to use Game Maker or Unity is entirely up to you. However, Game Maker is good for 2D games, not really that good for 3D.

 

What you are proposing to make sounds difficult. A card game of complexity can be hard to program.

 

If your game resembles others too much, you could be sued. But depending on what it is, you might be okay. The reason why I said to slow down is so that you can carefully research for awhile. I can make a game just like Street Fighter and so long as I'm not copying the sprites, the exact moves, the music, etc., I probably won't get sued.

 

Regarding legal issues, I am not a lawyer. But chances are if you have to ask, it's probably not legal.

Edited by Shane C
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Regarding the choice between Game Maker or Unity, I would probably suggest Game Maker as a stronger and easier-to-use option for a 2d game.

 


Also, am I going to run into Legal issues?

Absolutely, unless you get permission you would risk receiving a cease and desist or being taken to court.  It doesn't matter if you're making money or not.

 

 

Hope that's helpful! smile.png

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I want to recreate the battle system from Monster rancher Battle card, using Personas from the Shim Megami Tensei series as the monsters.

It's always nice to see another SMT fan. smile.png

 

 

 


A Game Dev blog is another thing. Starting a tumblr is simple, but is that really a useful way to blog about game development? would Wordpress or Blogger or LiveJournal be better for this sort of thing?

As for the blog, I'd wait until you have more than one sentence to tell about the game. tongue.png I'm not sure how building hype would work if you might potentially change user base during development, due to the age of the project.

 

 

 


Also, am I going to run into Legal issues? Does this sound like something that's ok to publish this as long as I don't make money from it? or is it just 100% "Cease and Desist" material?

With the way you're going, totally.

 

...However, 99% (with exceptions) of the personas/demons from Persona/SMT are from various cultures' mythology. If you don't take ATLUS' artists' renditions of these creatures, you may be able to use the creatures themselves, so long as you research their origins and portray them yourself.

Edited by Ectara
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This is great, guys, thanks a bunch. it's good to know my Legal worries were well founded.

 


As for the blog, I'd wait until you have more than one sentence to tell about the game

 

I could start putting together a Game design doc, but all I really know right now is the battle system. I will definitely keep building on the idea.

Edited by MrWorld
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