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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Unity Tutorials

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Thought I'd post and maybe help out some beginner, if you're interested in Unity3D!

I started my Unity adventure in University, around 2-3 years ago, and have used it ever since. It is by far the most straight forward game engine to get to grips with in all elements of Games Design. I just feel that many other engines require far too much messing around to do anything simple. Ie/ Importing an asset as basic as that may sound.

Some of you may have seen my YouTube channel and if so, hopefully you may have learn't a few things and/or thought you could do a better job! :-) I've not been programming that long within Unity itself, so am always open to advice and new ideas. I was more interested in the 3D Art to begin with.

If anyone is interested in learning some beginner tutorials, or looking for some interesting ideas to add to your games. Take a look at my channel.





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Hello and welcome to the forum.


I've used Unity a little for a 3D game and it was simple enough.


I generally just make 2D games though, because for one person, to me personally 2D is enough. I don't want to discourage anyone else from pursuing 3D though. I use Game Maker and Scirra Construct 2. I've bounced around between both awhile.


But the subject is Unity, not them. So... Unity is used for a lot of things. Android, consoles like the Wii U, etc. It is a godsend for some people, and decent enough. I've heard that you get a special Unity Pro free with a Wii U dev kit (costs up to $3000 for the dev kit), but haven't verified it. At one point, I had thought about making a Wii U game with Unity, but didn't. I owe too much money to my college for when I was enrolled to pay for the dev kit laugh.png.


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