• Advertisement
  • Popular Tags

  • Popular Now

  • Advertisement
  • Similar Content

    • By Pixelated_Nate
      Hello all!
      I'm currently designing a 2D, Puzzle/Action RPG, in a similar vein to Legend of Zelda: Link to The Past, in Unity and require a Programmer partner in which to work with me.
      The project, yet to be titled, will feature:
      A semi-open world, represented through pixel art, in which the player traverses to enter dungeons and advance the story. A handful of side-quests that require memorizing details and using puzzle-mechanics. A fast-paced, melee combat system that will include dodging, blocking and utilizing four different attack types that can be switched on the fly. A simple inventory of "Key Items" to be used in order to advance the story. Day & Night system and Weather Effects, with weather effecting combat.  A very simple Dialogue System to convey information via colored text. Saving/Loading via exporting and importing a physical save file. Majority of the project is already planned out, with plans to release commercially and splitting the profits equally among the two of us. 
      I would request that the applicant is able to work semi-independently, following an outline, and that they have experience in both C# programming  *and* putting those scripts to use inside Unity, whilst I will be creating the Art, Music/SFX and doing Level Design (Though if you are also comfortable in assisting me with these, I wouldn't be opposed.).
      Work will be shared in either Github or Unity Collab (Applicants preference), with communication done via Discord. 
      For more information and to apply, please contact me at nathan.jenkins1012@gmail.com
      Thanks for reading! 
    • By Just4lol
      I'm looking for my dream teammate(s) to help me work on my Unity game. I still dont know where Im going with that project but I want to make a good final product that I would be able to sell or publish it for free on Steam.  Here a video of the prototype (The only thing I dint made is the skybox) https://www.youtube.com/watch?v=y2Otmt9jRkc
      My discord : Just4lol#46982
      I want somone at least as competent as me : 
      - I want somone with at least one year of experience in Unity (already worked with scriptable object and know oop).
      - Already worked with shaders or can do editors tools is a plus.
      - Can do 3d models in Blender or can do 2d art for the ui or particles effects.
      - Can make soundtracks or sound effects a bonus.
      Im a french Canadian so mind my english I will do my best to edit any errors I see. 
    • By Damnwing0405
      I am looking for talents to form a team of making a strategy base action game. Talents I am currently looking for are : -
      (I) Unity programmer (mobile)
      (II) Game designer
      (III) 3d Artist
      (IV) SFX Artist
      The attachment is some game concept for the game. All the concept will be turn into 3d or card form. The game will be strategy game where the players can form their own team and control the units in the battle field real time to fight against each others.  If you are interested to know more details please pm me or send an email to damnwing0405@gmail.com

    • By bsudheer
      Leap Leap Leap! is a fast-paced, endless running game where you leap from rooftop to rooftop in a computer simulated world.

      This is a free run game and get excited by this fabulous computer simulated world of skyscrapers and surreal colors in parallax effect. On your way, collect cubes and revival points as many as you can to make a long run.

      Features of Leap Leap Leap:
      -Option of two themes: Black or White.
      -Simple one touch gameplay.
      -Attractive art.
      -Effective use of parallax.
      To Download the game:
      Playstore: https://play.google.com/store/apps/details?id=com.avakaigames.leap
      Appstore: https://itunes.apple.com/us/app/leap-leap-leap/id683764406?mt=8

    • By BillyGD

      Play Flick Football 3D @ https://gamejolt.com/games/flickfootball3d/326078
      Check out our Facebook page @ https://www.facebook.com/FlickFootball3D/
      Flick Football 3D is a turn based football game inspired by the table top classic 'Subbuteo'.
      The game is currently in very early Alpha development. There is still a lot to be done before the first proper release but I have decided to release this playable version to get as much feedback as possible.
      The only game mode currently available in this release is the 'Practice Mode' which gives you control of both teams. Either play against yourself to get used to how the game works or play against friends and family on the same computer!
      Planned Future Features Include:
      -Take control of your own custom team in the single player campaign.
      -Play in online leagues and tournaments against other players in the multiplayer mode.
      -Fully customisable stadiums to make you stand out from the rest of the players.
      -Improve your players stats and skills by playing matches and setting up training sessions.
      Flick Football 3D is available for Windows, Mac and Browser.
      Thank you for viewing my game, all feedback is greatly appreciated. I can be contacted at; BillyGDev@outlook.com
      'Flick Football 3D' is also the development name for the game and I haven't yet decided what the full release will be called, so if you have any ideas please drop me a message!
  • Advertisement
  • Advertisement
Sign in to follow this  

Unity Less Constricting 3D Engine with "Low Level" Code Access

This topic is 1409 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Last summer I wrote a 2D engine (and game) working off OpenGL. This summer I want to try something 3D.


I really liked the control writing my own engine gave me. I was free to stray from the beaten path and do things from dynamic lighting to user interface in unorthodox ways (for better or worse.) 


I've used Unity3D before (years ago) and while it was fine then; looking back I can't stand the limitation it puts on your code/framework. You're forced to use their structure, their base classes like physics, lighting, particles (etc.)  Not to mention that User Interface in Unity3D is (hopefully was) excruciatingly painful.


Anyway to get to the point I'm looking for a more minimalist 3D engine that has the bare minimum needed to get started with 3D with a lot of low level control. I'm looking for something more than a library but less than unity (only thing I have to compare.) I'm really hoping Unreal Engine 4 is in that direction, I was hoping I could get thoughts from someone who has worked with it, or from anyone else who might have thoughts on what I'm looking for.




EDIT: After doing my own research on the topic I'm leaning more and more towards just using OpenGL for 3D Rendering.

Edited by zachprinz

Share this post

Link to post
Share on other sites

Anyway to get to the point I'm looking for a more minimalist 3D engine that has the bare minimum needed to get started with 3D with a lot of low level control.

To be honest, take opengl or directx. A working framework needs a lot of infrastructure and architecture, which will enforce you to use all its classes, structures to utilize their engine.

Share this post

Link to post
Share on other sites

UE4 has the source, but to really do things with it you're going to be inheriting from their classes and structures.  

Share this post

Link to post
Share on other sites

Every engine assumes you'll be inheriting from its classes and/or using its structures.  Unity tends to throw its UI around a bit more than most I suppose, but that's the only difference, except that the free version of Unity is closed-source.


If you're looking for an open source engine, there's plenty to choose from -- Ogre, Horde, Urho, Hieroglyph, etc.


Just know that everything makes a lot of assumptions by necessity, so if you want to violate those assumptions, you're going to have your work cut out for you.

Share this post

Link to post
Share on other sites

Something like SDL 2.0 or DirectX Tool Kit (DXTK) might be close to what you're looking for. They help take care of the inane details of dealing with the platform, give you some nice APIs for doing common things, and integrating other higher-level functionality (like say, Bullet physics library) is fairly well documented by the community, but other than that you can have a straight-up 3D API interface with little or no interjection. But, teh downside for you might be that these things are not engines as you know them -- You'll probably have to roll a fair bit of your own tech (or integrate third-party solutions) for things like materials, models, etc.


That said, many people seem to find things like Unity adequate, and when I come to a point of feeling like an engine or library is stupid, myself, I've learned over time to take a step back and ask myself whether it really is, or if I've just not taken the time to learn it right. Your reaction might be something of a symptom of NIH syndrome, make sure its not because its going to take a lot of time and effort to re-implement the things Unity will give you (not to mention that Unity is debugged and battle-tested).

Share this post

Link to post
Share on other sites

I'm actually working with UE4 on my current project and I've had a great experience with it so far. With that said, I don't think it'll fit you well with you based on your OP.


UE4 is built more as an all-inclusive framework that you game is built on top of rather than a library that is built into your game. So for you it'll seem just like Unity where they require you to use their style of framework; this is the exact same approach UE4 takes. Also, although UE4 has the source available to subscribers, it is by no means minimalistic as all the core components of the engine are rather tightly knit together. Lastly, if you found Unity's GUI system painful, then you will find UE4's Slate system even more painful. The only way to get a "good" UI system into UE4 is essentially what would need to be done with Unity which is purchase a 3rd-party GUI framework (Scaleform and Coherent UI are the two big ones for UE4 thus far).


I'm not saying UE4 is a bad engine (heck I use it myself), but I'm just saying that it's not going to fit your needs/wants.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement