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Guest Anonymous Poster
OR look at using Pixel Buffers through the PBuffer extension.

WGL_ARB_pbuffer

OpenGL Extension Registry - http://oss.sgi.com/projects/ogl-sample/registry/

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*lol* Oooooohhhhhh!!! Ur doing offscreen buffering and you''re mixing the Win32 GDI with OpenGL...

What the hell is wrong wit u boi???

>OR look at using Pixel Buffers through the PBuffer extension.
Now whoever posted this was damned near enough a genius! Sheer genius!!!

>WGL_ARB_pbuffer
>
>OpenGL Extension Registry - http://oss.sgi.com/projects/ogl->sample/registry/
Jeezus Christ he gave you the name of the extension to look into -AND- a handy link to the OpenGL extension registry!!! What more could you ask for? Ah hear yow cries!!!

Ok but seriously - I have no idea what you were thinking of using the Win32 GDI in a realtime environment... Geeeez... It''s just too slow mate, in fact the GDI is -infamous- for its (lack of) speed!

AH CAHNT BERLIEVE U WOZ TRY-YIN TEH MIX THE TU!!!

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I''m sorry.

I didn''t mean to be nasty about it - I was in a jokey kind of mood when I wrote that message and I didn''t mean it to come across as malicious in any way.

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Guest Anonymous Poster
Use double buffering, or look into nehe.gamedev.net... one of his last tutorials dealt with rendering to a texture. I''m not sure exactly what you''re trying to accomplish, so I don''t know what advice to give you.

Billy

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