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Vertico Postmortem: exhaustive analysis of time spent over 48-hour development

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I just thought some people would have some interest in the Ludum Dare Postmortem article I just put up.


I decided to do a different sort of postmortem in that I exhaustively analyzed a timelapse of development, made graphs, and drew conclusions from them.  The writeup is primarily introspective.  It may offer some insight for those who were surprised at how much I got done in 48 hours.  For advanced developers I think the primary takeaway is that you can do this for yourself as well.



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