Jump to content
  • Advertisement
Sign in to follow this  
MikeJM

Projection Mapping?

This topic is 1675 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What's going on here:

 

 

Searching for projection mapping yields mostly unrelated results.

Share this post


Link to post
Share on other sites
Advertisement

Looks like they just bake the scene into a texture and use it for the low poly mesh. 

Share this post


Link to post
Share on other sites

Yes, sounds quite simple really from the tech standpoint, they've just found an effective way to get the look they wanted:

 

- Create high poly 3D scene

- Render it out nicely in Max/Maya

- Touch it up in Photoshop to give it that painted look

- Apply the textures back onto a low poly mesh to give just enough 3D-ness to fool the eye at the controlled camera angles.

Share this post


Link to post
Share on other sites

Indeed it is an old technic, it is obvious the advantages:

 

* Low poly world.

* High scene simplicity.

 

and the disadvatages:

 

* short camera range view angle or the trick fails.

* the real info is out (depth,materials, etc...).

* some post effects can need more trickyness.

 

In my opinion has some highly efficient uses, as we can watch it in the video.

Share this post


Link to post
Share on other sites

It's more or less identical to what games in the mid-1990s did with lightmapping (think Quake 1), and with the same stunning low-end hardware performance and the same disadvantages. Except here they seem to also add a bit of a fake parallax effect, so it's not just colored lightmaps, but colored lightmaps with depth or something similar.

 

Still, nice look. While it's nothing new, it's still an art to make something that looks good with an old technique.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!