• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
timothyjlaird

advice for a web service based game w/ mobile clients

4 posts in this topic

Here is my problem...I want to make a card game that can run on a web server and serve 'x' number of clients that is mostly platform agnostic on the client end (i.e. Android, IPhone, PC, Linux). I was thinking about writing a web service to act as the game server itself and then have 'apps' around it for individual platforms so that users can play the game on different devices. What are some ways I can structure this? What languages and APIs should I consider? I want to make the clients as thin as possible.

 

I've got some experience with c++, c#, Javascript and PHP and I limited experience with WCF and ASP.NET. I think the JSON format would be best for a medium but I'm open to ideas. Running it on a Microsoft web server is an option but I would like to explore Linux as well since it is a cheaper solution.

 

I know this is vague but any input on how to get started would be appreciated.

0

Share this post


Link to post
Share on other sites

I think you are already most of the way there.  All modern mobile devices have some way of consuming and sending json requests over HTTP.  You already know PHP and Javascript so use one of these to make a RESTful web service running on a Linux web server. 

It should be possible so that if you published a public API then a third party would be able to develop their own client.

I write mobile apps as a day job and the majority of the popular non trivial apps out there (BBC iPlayer, Facebook, Instagram)  are really just just rich front ends for interacting with a web database through web services.

0

Share this post


Link to post
Share on other sites

I actually started doing something like that, but I was using python as my web server (using BaseHTTPServer), and it was really easy (running on Linux, Windows, Mac, whatever).

 

FWIW, I didn't know Python until recently, but ti's a simple language, and json can be read and written with ease, so I'd use that as the server, and use a HTML5/javascript app (check out phaser as a game API layer for HTML5/js)

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0