Best Way to Structure A Game

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10 comments, last by Stainless 9 years, 11 months ago

  • Event Driven
  • Data Driven
  • Standard, traditional game loop thingy
  • Model-View-Controller
Thats not an either/or choice; you can:
Use a game loop so that you've got a (soft) real-time system, data-drive gameplay and content systems so that artists and designers can make changes without having to write code, add events to that so that level designers can have a door open when the player stands in a zone, and use MVC within the GUIs.
Don't pick up a screwdriver and declare it to be the one true tool to rule them all.
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Don't pick up a screwdriver and declare it to be the one true tool to rule them all.

Damn right.

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