About game mechanics so far (to make it more clear):
Rebels (red/orange/yellow) can spawn in provinces based on various conditions or just plain random events (so there is no restriction where, can pop up theroetically anywhere anytime). Rebels are computer controled.
Each province has "control" variable, it can be controled by the government (player) or by rebels (computer), in various degree of control (like 75%:25%). Rebels staying in a province will slowly (or fast) take the control of it and possibly cause the spawning of even more rebel units; they can also try to move to neighbouring province.
When rebels take control over the capital province it's game over for the player (but even just mere controling regular provinces can have grave consequences).
The player has police (blue) and army (green) units [the question of the topic is how to move these around]. Generally, police can take on yellow rebels (easily) and orange rebels (with difficulty) while only army can take on red rebel units. Also, police has an ability to slow down spawning of rebel units in a province they are stationed in.
Army & Police units also affect rebels behaviour, for example yellow rebels will never try to move to a province where there is any police unit present (unless there is more red rebels than police+army units total). Any rebel will try to avoid army units (red rebels will be less likely to care).
Example idea how to move units (post yours):
I have an idea for police. You have for example 20 police units, these are not deployed anywhere (pool of units). You can deploy them anytime anywhere (restrictions below), these just "appear", you can also recall them anytime. The trick is you have to pay for each deployed police unit (every turn), so you don't want to have these deployed unless needed.
Restrictions:
Police can be deployed anywhere (no route/path to your capital needed, nothing like that, you "teleport" them there) as long as:
- there are no red / orange units present in a province (unless you have at least one army unit per such rebel - they are considered blocked then)
- you can deploy only in provinces that are at least 50% under your control
- you can deploy up to 5 police units per turn maybe?
For army I think these should be deployed in military bases of some sort only, this teleportation think does not fit them so well I suppose... And then somwhow move around maybe? Not sure