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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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paranoiax

Splashy Slime - a fast-paced arcade platformer (Android)

6 posts in this topic

Splashy Slime

a free, addictive, fast-paced arcade platformer

 

icon_170-01.png

 

• SPLASHY SLIME •

 

Splashy Slime is a fast paced arcade platformer that requires particular attention and will challenge your reflexes the hard way.
Your ultimate goal is to lead your slime to the end of each level with a single button. Sounds simple? It's not!

 

[media]https://www.youtube.com/watch?v=R4ApY6RQSrE[/media]

 

Google Play Store: https://play.google.com/store/apps/details?id=com.paranoiax.slimesplashy

Homepage: http://splashyslime.com/

Twitter: https://twitter.com/paranoiax89

 

• FEATURES •

 

? Dodge sawblades, spikes and all kinds of deadly traps and obstacles on your way.
? Time your jumps right and use exciting abilities like wall jumps and springboards to your advantage.
? Master 30 impossible levels spread over 3 awesome worlds.
? New worlds and levels are added regularly.
? Mindblowing chiptune soundtrack
? Easy to learn, hard to master addictive one button gameplay.

 

Assets by www.Kenney.nl
Music: Spazzmatica Polka - Kevin MacLeod (incompetech.com)

 

? Simple Controls
? Impossible Challenges
? Addicting Gameplay
? Beat your friends

 

What are you waiting for? GET IT NOW!

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I will release a new update really soon containing:

  • android 2.2 is now required (from 2.1)
  • minor improvemend to the main menu layout
  • slightly reduced the respawn time
  • enemy hitboxes are a little smaller now (the game now feels less unfair)

Up next:
 

  • more levels and new unlockable slimes
  • overall perfomance boost
  • going directly to the next level (skipping the level select screen)
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Hey paranoiax.

 

I'm really enjoying your game. Currently stuck in level 4. :D

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Hey paranoiax.

 

I'm really enjoying your game. Currently stuck in level 4. biggrin.png

Thanks, yeah it's meant to be hard though =)

 

New Patch is live!

 

What's new:

  • Android 2.3 is now required (from 2.1)
  • Minor improvements to the main menu screen
  • Slightly reduced the respawn time
  • Hitboxes are a little smaller now (the game now feels less "unfair")

https://play.google.com/store/apps/details?id=com.paranoiax.slimesplashy

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Very nice, it's simple and easy to control but very challenging and doesn't feel unfair when you lose.

I'm also currently stuck in stage 4! :)
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HOTFIX

 

I've just released an new hotfix which should greatly improve compatibilty and performance on older devices.

On top, theres are new particle system which doesn't effect performance at all. MORE SLIME PARTICLES! YAY (/^_^)/

The shader effects were removed due to performance and visibility issues.

 

Wait! - before I forget:

 

Chocolate Land is coming soon to make you pull your hair out!

 

chocolate_land.png

 

Get the Update: https://play.google.com/store/apps/details?id=com.paranoiax.slimesplashy

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