• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
snacktime

Non traditional languages in gaming frameworks

2 posts in this topic

So I'll get right to the main question.

 

If a multiplayer game engine does not support C#, how big of a detriment is that?

 

I have a JVM based multiplayer engine that I spent most of the last year working on, and I'm getting close to an initial release.  You can extend the server or write game logic in the JVM language of your choice. 

 

I do have the option of adding support for C#.  Embedding mono in the jvm actually works fairly well.  C# would never be a first class citizen, but it would work for a lot of use cases.  I'm worried about going down that road though.  Trying to please everyone vs keeping things more focused.

 

On the plus side the core engine will be open source.  Still working out the details because the licensing is tricky.  Normally I would use the GPL3, but that's fairly useless for game development because the engine architecture would result in game code falling under the GPL3.  I've been fairly active in open source throughout my career, and I've just gotten really jaded by larger companies that take but never give back.   So I'm trying to find a way to keep a liberal license for individuals and startups, and at the same time force larger companies to contribute back changes they make to the core engine.

 

Anyways, interested in opinions on the whole C# issue.

0

Share this post


Link to post
Share on other sites

C# (and C++, and C...) have been the dominant industry languages, but have not been the only languages used. Many famous games were written in other languages. Performance considerations have lead developers to stick to manual memory management, which mostly meant C++, but that's changing.

 

I'm sure some people will weigh in with opinions on C# support specifically, so I'll focus on what I feel are the underlying issues. I think a more focused question might help: why did you make the engine in the first place? Who are you hoping will use it? You know the answer to that better than I would, and I tend to think that following that guide will produce the best outcome. Figure out why someone would use your engine and who they are, and target that. There are already a bunch of engines that support C#, why would someone pick your engine over, say, Unity?

 

On licensing, I don't know what platforms you are targeting, but keep in mind that LGPL (which would normally be somewhat useful here) requires dynamic linking, while mobile platforms require static linking. Unity ran into this issue with their implementation of Mono.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0