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ankhd

Is it Possible to have a function operate on 2 different input structure

7 posts in this topic

Hi.

 

I have 2 structures like this

 

struct PNT

{

vector3 Pos;

//others

}

 

and

 

struct PNTWB

{

vector3 pos;//the p is lower case

}

 

 

if I use a template function like this

template<class type>

void dostuf()

{    type.Pos = vector3(0,0,0);

}

 

but the second structure has a lower case pos

does it still work.

 

 

 

GetExtentsX

0

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The simpler version instead of using templates is to just define the function twice with two different parameters. Then when the compiler link the program, it picks the function that matches the correct parameter template.

 

Ie.

 

void dostuff(PNT var)

{

    var.Pos = vector3(0, 0, 0);

}

 

void dostuff(PNTWB var)

{

    var.pos = vector3(1, 2, 3);

}

2

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The first question is, can you change the structure code ? Or is it some thirdparty code you dont have access to ?

 

Some options:

1. Define an access method, if you have access to the code.
 

struct PNT
{
  vector3 Pos;
  //others

 inline vector3& accessPos() { return Pos;}
}
struct PNTWB
{
vector3 pos;//the p is lower case
 inline vector3& accessPos() { return pos;}
}
 

2. Use a wrapper instead of the structures.

class PNT_Wrapper
{
PNT& target;
PNT_Wrapper(PNT& _target) {...}

inline vector3& accessPos() { return target.Pos;}
}
class PNTWB_Wrapper
{
PNTWB& target;
PNTWB_Wrapper(PNTWB& _target) {...}

inline vector3& accessPos() { return target.Pos;}
}



1

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Thanks all.

 

Looks Like this is the only way

 

struct PNT

{

vector3 Pos;

//others

inline vector3& accessPos() { return Pos;}

} ;

-2

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Thanks for the unfair down vote. the choice I selected was the only option for me the code base is 8 years old and them structure are used in other programs and if I

Change them to much if I need to go back to any old app Ill be having a lot of work.

 

If you have access to the code, then why are you using different capitalization formats for your member variables? Pick a system and stick to it. It's Old code

Forgive me for not rememering what I wrote in a structure 4 years ago.

 

I do now have a system and I keep it all the same nameing.

 

 

 

A far more natural approach may be to just pass in the member values you need, assuming you're only using a small number of them. If you have a lot, use composition/aggregation.
 
I can't It locks a mesh and gets the min and max vertex elements of the mesh. See I made a template locking function that take a mesh and locks and maps it.

 

 

 

I like this way

 
vec3& get_pos(PINT& p) { return p.pos; }
vec3& get_pos(PNTWB& p) { return p.Pos; }

template <typename T>
void stuff1(T& t) {
  get_pos(t) = vec3(0,0,0);
}

void stuff2(vec3& pos) {
  pos = vec3(0,0,0);
}
stuff2(get_pos(whatever));

Thank All.

-2

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