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How to get started learning Unity?

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What is the best way(s) to get started learning Unity? I find it very overwhelming to learn this software. Specifically, I want to learn to use Unity to make 2D physics based games if that helps. Thank you.

Edited by questionsaboutgames

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Or if you have a budget, you could try Gamemaker Studio.  It does 2d games generally better and easier than Unity, including physics based games.  It has a price tag though, and you wouldn't be able to go 3d with the same software like with Unity.  And Unity is free for the most part too.  But it isn't as good for 2d, and it is generally harder to learn and use, so if it overwhelming you it could be better to go with something easier.

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My first project in it was a 2d game, and this tutorial helped me quite a bit to get started: http://pixelnest.io/tutorials/2d-game-unity/. Mainly in showing me how things are connected in unity in a general sense, after that its just a matter of setting a small first game as a goal for your self and asking questions on the way.

 

If you have ever coded before, once you know how unity operates, it is very easy to pick up the rest.

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You will not be spending your days writing 2D manipulation code and 2D graphics. You will be building game behavior systems instead
It is okay to spend time on the game instead of the back end code...

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I think everyone can learn via tutorial on Unity Learn

https://unity3d.com/learn/tutorials/modules/beginner/2d

You can see video and source code download from assetserver. It's free.

 

I also just learned unity  two month and did a android game on google play.

Inspired by "Charlie Circus" relased by Nintendo.

https://play.google.com/store/apps/details?id=jp.nestudio.flappylion

 

 

My experience is that you learn and try to do a simple product.

Edited by lkingnight

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You will not be spending your days writing 2D manipulation code and 2D graphics. You will be building game behavior systems instead
It is okay to spend time on the game instead of the back end code...

 

 

Ofcourse it is, in any real world project you don't want to reinvent the wheel unless you have to. (Having your programmers spend time writing animation systems, physics engines, resources "managers", level editors, etc isn't a good use of their time if there are pre-built solutions that meet your needs)

 

For learning purposes however you often want to reinvent the wheel (it is a good way to get a better understanding of how the wheel works) and then its better to build things from scratch instead and only use third party libraries for the portions you're not interested in at the moment.

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