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PolarDecomp without OrientationScaling

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Hi all,

PolarDecomp is very well to handle non-uniform scaling but you end with an orientation scaling.

I would stick with just Translation + Orientation + Scaling.

The equation to compute world matrix is :

OrientationScaling.inverse() * Scaling * OrientationScaling* Orientation * Translation

Since OrientationScaling and Orientation are quaternion, Scaling and Translation are vector3 there is a safe and fast way to pack them ?

Thanks for the help

Edited by Alundra

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