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kifcaliph

creating auto fill texture for a mesh?

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I watched youtube video HOW RAYMAN LEGENDS IS MADE!

, in the video I see the developer is controlling a mesh that's automatically filled by the texture with accuracy. could someone give me an idea how this could be done?

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Looking at the video it seems like they start with a basic quad and apply the texture to it. Then you can rotate/scale/translate or add new points to the quad in order to create complex shapes.Also one thing i do notice is that when they make the meshes bigger. they just repeat whatever texture was on the surface. So if they scale the surface by 2 then the texture get repeated twice, that way it does not look like it is stretched.

Edited by BornToCode

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