I want to know if you were working on a fps game or a shooter game which way you had to choose to change different range of difficulty to your game.
In many game they just change player health. I think cod is a good example of it. I think there is nothing just in veteran when an enemy shoots at you you die easier and faster.
in many games they add more or less enemies there or other games work on enemy health or I think that some teams do the hard thing and change the ai in different difficulties.
Now I don't remember an example. but now I'm working on a project that core idea is about ai. I'm trying to make a class of enemies that you cant kill them easily not only because they are only better armed than you but they can behave much better than you.
maybe there are places in games that make you stop in a place to kill just 2 enemies for half an hour because when you change your place for better aim they change their shelter too or when you move your head or move out your hide they shoot you with best accuracy and its great to make a feeling that player is weaker than ai enemies and i think if I make ai best I can it is a good achievement for me(I call it fps chess) but I think it makes my game less likeable.
As I'm a great fan of cod i think its sells most because everyone can play it. there is just an enemy gallery for you to shoot and die for you and it makes game faster but I want to do the thing against that.
I dont want to put an ai dificulty level there and i dont know how to make it that everyone enjoy even little age medicore gamers. thank you