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Need help with 2D puddle

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In my game kittens can dissolve into a puddle of goop, but I'm not happy with how the puddles look. You can see below.

 

I'm not sure what I can do to make them look better. How can I represent a puddle in this stylized way that matches the rest of the game on completely flat terrain? Any ideas?

 

[attachment=21819:puddle.jpg]

 

And here is the puddle texture:

 

[attachment=21820:puddle.png]

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I like that a bit better than what I have. Here is my attempt (The dark spots aren't part of the decal. That's a bit of green smoke left by a kitten before it dissolved):

 

[attachment=21825:puddle2.jpg]

 

But there's still something off about it. It could just be that it doesn't jibe with the blood. The blood is a little more realistic but the goop is very stylized.

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....Maybe just recolor the blood to blue, then remove a bit of spatter? That way the style matches, and the amount of work put into the art assets is minimal.

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I sort of like yours better, maybe because of the shape. I like the looks of your blood, not sure if you can make that look better in a stylized fashion. Btw, is this a circle or a sphere? You mentioned flat terrain, but I keep seeing this as a sphere.

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It's flat circle.

 

Here is another attempt. I based it on the blood decal, so it fits a little better, but it doesn't really look like a puddle. It looks more like... I'm not sure. But I think I'm going in the right direction. I just wish I knew how to make it look more puddle-y. Should the interior be smoother? And making a green puddle contrast against the green grass is tricky.

 

[attachment=21846:puddle3.jpg]

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I darkened and smoothed it, and now I'm feeling a bit better about it. It's a big improvement over what I had. But it still doesn't look quite right. It looks like a dried wax seal rather than a puddle of goo. I think I'll try to smooth out the edges a bit to make it look more wet and gooey.

 

[attachment=21881:puddle4.jpg]

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