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hydravink

I need ideas for a game...

12 posts in this topic

First of all, hello everyone, just created my account.. and sorry if this is the wrong category.. I don't know where to post this kind of topic..

So I have been trying to think of a game to make but I really got no ideas... I have started about 3 projects but none of them are original and they are very boring and repetitive.. I never finished them..

I am looking to make a game that includes multiplayer feature, rankings, clans (player crews or teams) also with ranking... and possibly upgrades (doesn't matter where but it should contain them)

EDIT: Forgot to tell you I want to do it a browser game, text based (PHP/HTML/Java etc)

What are your suggestions?
Ty Edited by rip-off
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Thanks. Sounds ok, but not really what I want. It should be something like a user owns a city.. or idk something... And upgrades it... Something like that, not really a city, whatever you guys think of ... I'll take some of your ideas BaneTrapper.

Waiting for more suggestions... Edited by rip-off
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I was kidding obviously that suggestion is horrible...

 

 

I am looking to make a game that includes multiplayer feature, rankings, clans (player crews or teams) also with ranking... and possibly upgrades (doesn't matter where but it should contain them)

AND

It should be something like a user owns a city.

The hell is one supposed to make out of this?

From my experience you are horribly mistaking the thinking of game content process...

You should augment what you have instead of trying to add more stuff just cause...

For example, i have a map where units move, sleep, do town stuff... Now i wont add a godzilla cause i think it will be fun. It would break the town in seconds and all the work i put intro making the town, workers etc just got wasted cause godzilla...

So instead of godzilla i will think about something like: merchants, yes that would provide me with few things for example, Fresh bunch of resources from other lands i have not yet visited, crops, weapons... To get resources i think merchant would require payment, so how do you acquire it? Harvesting system(And pay with what you harvet). Ok you can go around map collecting stuff, that on its own is not really fun but when you think that if you harvest you can buy something cool it really "augments" the harvesting part.

Now you have that which is cool but "augment" it again! Crafting system? YES, harvesting got more purpose, from resources you harvested you can Craft stuff, plus you can sell the crafted stuff.

 

You see how one think gives other reason and appeal? Do that and you get good game imo.

Edited by BaneTrapper
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As for your question, game design is hard. Game design in a vacuum is even harder. Being original is also hard, though it really depends on your benchmark for originality. Even professional companies struggle with this stuff. Cut yourself some slack!

But it is hard like learning to be a good programmer is hard, neither happens overnight but both are very achievable. You get better with experience.

I'd recommend starting with small, themed game projects to get some experience. Something like Ludum Dare is an excellent way to learn some of these skills in a constrained environment. Edited by rip-off
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Dude, you should make a game about Ancient Rome, and Greece and barbarians. It would be strategy, but you could make the battles kinda like in Total War. Make a lot of units. Make a browser MMORTS that is worth playing please!

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If you want to make a browser based game then maybe look for inspiration in some of the established browser based games out there that are popular. Personally, I rather enjoyed playing Travain for a few months and there was another one I don't remember the name of that was some space empire. See what works, what you like, what inspires you. When you have a fairly solid outline of what direction you want to go, start doing what you can and come back to ask questions about whatever might be stumping you. Questions more like what the best way to handle turn processing might be, considerations for securing data, and the ever popular questions about how to find or create art assets. Specific questions that are aimed at tackling specific problems for a project that you already feel passionate about. Because, it's going to be tough for anyone to give you ideas that you'll be passionate enough about to to see a project through. It's a lot of work after all.

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You could use unicode on a grid to represent units and buildings and resources. I'm going to make this multiplayer browser game myself eventually. But maybe you'll get some ideas.

 

A turn-based strategy 
 
Four resources 
 
food ? 
labour ? 
housing ? 
minerals ? 
 
Four buildings 
 
farm ? 
apartment ? 
mine ? 
factory ? 
 
And two units 
 
worker w 
soldier s 
 
action points (time) ? 
 
You control workers to transport resources between buildings and click to do labour. 
Workers consume food to survive and reproduce. 
You need minerals at a factory to turn a worker into a soldier. 

Apartments regenerate 10 housing each turn, which restore 1 unit of labour in a worker each.

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