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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Terro

The World of Marigale

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[center] [image] WOG.png [/image] [/center] Hello, I'm currently Working on a new Project called the world of marigale. In this project we are in need of more staff members(currently 2 members). We needs Codd who are familiar to Vb6, Mappers, and GFX artist. The game is an XW project. Once applied i will provide more detail through skype. Previous Projects I have worked on: [Spoiler] Jerrath Online Fallen Evolution Ebrowns game (never released& cannot rember the name) The World 2D The World 3D Ever Emeber online)[/spoiler] The game :( I'm horrible with story's) You start out summoned by the King of the Gods Zetou. Who has brought you to the land to help stop his Evil Brother (the God of Dawn, Baruma) Who is raising an Army of Fiends to Destroy the Marigale(The game world) Feature's: [spoiler] Mining Smithing( with the ability to upgrade your gear-for ex lv 10 smithing can upgrade gear 1% while lv 100 can upgrade 50%) Fishing Cooking Tailoring Rebirth System:(lvl 100 =RB This will be the way advance classes work. EX: 5 RB's Mage 5 RB's Warrior= Spell-sword class) Duel Wielding Fetching Dungeons With chests that spawn Random lvl based items upon completion. EOA Skills. Random Events, CTF, Arena, Maze, race, Lottery system, Random Boss Spawns, Warp to room were players can get a special In game currency for special items. PVP Tokens from Killing other players For PVP Rewards. Guilds with custom housing, wars,ranks,classes, and functions. Player housing(custom) Open world sandbox gameplay Bosses that will require parties aswell as dungeons to optimize player interaction. Once we Get GOOD pixel artists we will have custom GFX Enriched party game play Making Social interaction a big part of the game. [/spoiler] Photos Coming Soon Positions:(for now its free this may change in the future) Scriptwriters: [spoiler] 1.Ancient(Also Co Lead Project manager) 2. 3. [/spoiler] Developers: [spoiler] 1. 2. 3. [/spoiler] Pixel Artists: [spoiler] 1. 2. 3. 4. 5. [/spoiler] Mappers [spoiler] 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. [/spoiler] Writer: ( Somone To right the lore of the game. Feel Free to add me to skype: Emery.pccellular@gmail.com Here are a few Images of the Paperdoll system.
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image tag at top is broken, and that's some heavy use of the "code snippet" feature.

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