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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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N3koAsylum

Newbie Here

3 posts in this topic

I've just recently created a account on here to get an idea of where I should start. I'm planning to become a Game Developer and I wanted to know what's a good start for me. So far I know there are view free softwares where you can try for free (Unity, Game Maker, CryEngine, Unreal). I'm wondering which is the best one for me to start off on. By the way I'm completely new, so I don't know anything about C+++ C# and all those good stuff. Any information would do me good right now. Thanks for helping in advance.

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Hi,

 

 

In your case, choose a game engine and select a language for it that you will be using.  Next, take several months to learn the coding language in a course or online tutorial, make several non-game applications, build 3-5  of the 2D console application type games such as Tic-Tac-Toe, Crossword Puzzle, Word Search, Pong, Defender, Asteroids, Pac Man, or any of the many legacy 2D single player games and progress to multiplayer in the last couple.

 

Next you would make 2D game in the game engine of choice. Eventually in about 1-2 years you could be ready for 3D game development. 

 

If you skip steps and stages, then bad coding habits will be common and you will miss many important things that you need to learn.

 

List of Game Engines

http://en.wikipedia.org/wiki/List_of_game_engines

 

That is a partial list of the many game engines out there.

 

Return here to gamedev for help as you progress. Read my below signature. Research should be a permanent part of your work.

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Have you written any computer programs before or is programming new to you too?  Before making any games you should be familiar with how computers "read" and understand code written by humans so that you control them in the best way possible.

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